theRules

theRules

theRules

theRules
dmb2 resource guide Begin Upgrade Kali.net
 TEXTURE WINDOW
The only hard thing about textures... choosing the ones you like.

The Texture Edit Box puts the power of the gods
at your fingertips (as far as textures are concerned anyway).


You'll use this box a lot, so let's get to know it better.

  • Select the cube you want to edit.

  • Select the side with the texture you wish to edit.

  • Click the button on the ToolBar.

  • (Or go to Tools/Texture Edit)


 LOWER HALF
First we'll focus on the botton half of the box. This is where you'll save the most time...
Save - saves the current side's texture to memory, (both tex1 and tex2).

Paste Side - this button pastes the texture(s) in memory to the current side.

Paste Marked - pastes the saved texture(s) to all marked cube's sides.

Paste Touching - pastes the saved texture(s) to all like-textures adjacent to the current side.


 POWERFUL FEATURE

Paste Touching can really save you some time...

Example:
You have a hall 27 cubes long. You want the floor a different texture than it is now. We'll assume the floor is all the same texture.

  • Select the last cube at one end of the hall. Select the "floor" side using the left and right arrow keys.
  • Select Texture Edit
  • Pick the texture you want the floor to be using Pick or scrolling down the Texture1 list.
  • Click Save
  • Select the next to the last cube at the other end of the hall, and the floor side using the left and right arrows.
  • Click Paste Side
  • Now select any cube in between, select the floor side and click Paste Touching

*Why is this so easy? Have i sold my soul to the Devil? (no pun intended)

You haven't traded anything for this kind of ease of use. Paste Touching will paste the saved texture(s) to all sides on the same relative plane with like-textures. What this means:

  • If the wall of a room is red, Paste Touching will change all like-textures (red) to whatever the saved texture is. The next wall of the room will not be affected by Paste Touching. That's because there's a corner separating them.

*Paste Touching stops at corners.



 UPPER HALF
Now for the upper half of the box...
 Align - Align the Textures so they look just right.

Draw - Add graffiti or import other textures.

Pick - Scroll through a thumbnail collection of all the textures included with DMB2.

Lights - Control the lights on a wall (i.e flashing, strobe, etc...).


 ALIGNING TEXTURES
 The polygon shown should match the shape of the side selected. If not, click Reset.

*It never hurts to do this for any alignment job.

The arrow buttons move both Tex 1 & 2. Texture 2 rotation does exactly that (to Tex2 only). I highly suggest playing around with all the functions at least once just to get a feel for them.


 DRAW WINDOW
 The Draw button let's you import a .bmp file to replace the current texture, save a texture to file for editing, or draw on the current texture.


Levels with changes of this type can only be played with v1.2 or higher of Descent2.


 BLINKING/FLICKERING LIGHTS
 If the current side has an exploding light as Texture 2, clicking Add, will turn it into a blinking light.


The selected dots will blink, at whatever rate you set for them. Once again, play with it some to get the feel.