- Cube Light
- This may be edited individually in the Cube Edit Box
.
Specifies the brightness of objects that appear in the cube.
Texture Light
- This may be edited individually in the Texture Edit Box
.
Each texture has 4 light values (1 per corner).
Blinking Light
- This may also be edited in the Cube Edit Box
.
Only for Descent 2, exploding lights may have various blink settings.
Great, but what does all this mean to me?
Texture Lights are what make your level look
dark or light or both. I usually wait until my level's complete
to add lights, but you certainly don't have to. Don't expect to
get it right the first time either. You'll learn how to space them,
adjust them etc... Cube Light brightness affects OBJECT brightness;
robots, ships, etc... To learn about Blinking Lights, see
the Textures section of this guide.
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