theRules

theRules

theRules

theRules
dmb2 resource guide Begin Upgrade Kali.net
 THE THREE TYPES
Cube Light
This may be edited individually in the Cube Edit Box .
Specifies the brightness of objects that appear in the cube.

Texture Light
This may be edited individually in the Texture Edit Box .
Each texture has 4 light values (1 per corner).

Blinking Light
This may also be edited in the Cube Edit Box .
Only for Descent 2, exploding lights may have various blink settings.

Great, but what does all this mean to me?

Texture Lights are what make your level look dark or light or both. I usually wait until my level's complete to add lights, but you certainly don't have to. Don't expect to get it right the first time either. You'll learn how to space them, adjust them etc... Cube Light brightness affects OBJECT brightness; robots, ships, etc... To learn about Blinking Lights, see the Textures section of this guide.



 ADDING LIGHTS
Any Texture with '-light' at the end is a light. Most of the time they look like lights, but some textures have their own light.
  • Open the Texture Edit Box .

  • Select the cube's side on which you want the light affixed.

  • Select a Texture 1 with '-light' in the name.


 MAKING IT LOOK GOOD
Once you've added some lights follow these steps:
  • Click the (.\/) button.
  • The select Edit / Mark All Cubes (Alt+M)
  • Check Illuminate, and Average Corner Lighting.
[Light Edit box]
  • Click OK
  • Now, unmark all cubes (Ctrl+M)
  • Press F9 to change to Texture Mapped mode.
  • Press F5 to enter Shading mode.

You can see your results without having to fly into your mine by pressing F5 while in Texture Mapped mode. Notice...wherever there isn't a light the textures are set to 0% light, so be generous with the lights.


Play around with the other settings in the Light Edit Box to better understand how they will affect your level's lighting.


Just pretend it's "Get to know your settings" Day.